SHIVER RPG Core Book


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Description

Winner of BEST RPG at UK Games Expo 2022.

WHAT IS SHIVER?

SHIVER is a tabletop roleplaying game that lets players bring their favourite scary movies, spooky tv shows, and horror stories to life. Ever wanted to play through the plot of your favourite film on the tabletop? Or wanted to make sequels, prequels and original stories in the worlds of pop culture you love? SHIVER lets you play that!

SHIVER is setting neutral allowing you to play any story, anytime, and as anyone. Want to play a game of teens in survival mode against a zombie horde? Kids on Bikes who dread exploring a haunted house on Halloween night? Or perhaps a medieval monster hunter looking for a werewolf, vampire or mage? SHIVER can deliver stories and characters for anything from cult pulp classic to Cthulhu fuelled eldritch mystery.

SHIVER has easy to learn rules which make it fast to play and keep you immersed in your chaos and dark magic filled stories. SHIVER uses symbolic dice to keep players immersed in the story as well as providing a visual role playing aid that does away with pesky arithmetic. Character creation is quick and easy with a simple skill point and ability system that links to the game's dice.

SHIVER is perfect for a one shot or short story between main campaigns. It can also be used to form longer narratives tying one-shot stories together using rules for sequels.

SHIVER is inspired by many great bits of pop culture which we really wanted to play on the table including:

Stranger Things, Dracula, Jurassic Park, Aliens, Evil Dead, Friday 13th, Hellboy, League of Extrordinary Gentlemen, Gothic stories, Hellraiser, Indiana Jones, IT, Stephen King and his works, Fallout, HP Lovecraft, The Thing, and many more...

With the SHIVER Core Book you can play with the full dynamic Archetype game system featuring:

  • 224 Full Colour pages packed with illustration in a Hardcover binding.
  • Highly detailed character creation for any setting
  • An easy to use character sheet
  • Monsters and enemies galore to slay or do some slaying.
  • Full Doom Clock rules to keep your story moving and raise that tension.
  • Thought death was the end of your story? Think again and get haunting.
  • Full rules for both Players and Directors (Game Masters / GMs ).
  • A suite of weapons and items from the generic to the esoteric.

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