Tiny Epic Mechs


Price:
Sale price£24.29



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Description

Continuing the Tiny Epic series is Tiny Epic Mechs. The game uses the now famous IteMeeples, as seen in Tiny Epic Zombies and Tiny Epic Quest, and ups the cool level by adding power suits and a mech that your IteMeeples can climb into.

At it’s heart, Tiny Epic Mechs is a programming game. You will place four of your eight cards on the table, in the order you wish to use them, and then cover them up with your remaining four cards. This is because the orientation of the cards matters as it shows the direction your IteMeeple will move. Each card also has an action on it that can be taken. This include healing, laying out a mine or a turret and so on.

Mines and Turrets are really important as every two rounds there is a scoring and these items will bring you big points if managed well. This does mean that despite appearances, Tiny Epic Mechs is more of an area control game than a combat one, but that’s not to say that combat is neglected.

No dice means that combat is deterministic, and plays out like a back and forth tug of war until one player is out of ammo or is defeated. There is a nice combo system and weapon powers that give each weapon a fitting unique action. Weapons are represented as plastic pieces that attach to your IteMeeple, power suit and mech which is as cool as it is fiddly!

As each player reveals and activates one card at a time there is an element of chaos that comes from all programming games, but it is not as pronounced here as you might think. Generally you are able to achieve what you what to or at the very least do something useful. Another great Tiny Epic title from Gamelyn Games!

Player Count: 1-4
Time: 30-60 Minutes
Age: 14+

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Orders are normally dispatched within 1 working day.

UK delivery via Royal Mail or DPD.

Free UK shipping on orders over £65.

Click & Collect is available.

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We grade trading cards using the Cardmarket condition scale. Card grading is subjective, so minor differences in judgement can occur. 

Near Mint (NM) – Very clean condition with little to no visible wear.

Excellent (EX) – Light signs of handling or minor edge/surface wear.

Good (GD) – Noticeable wear, but still generally presentable and playable.

Light Played (LP) – Clear signs of regular play, such as edge wear, surface marks or small imperfections.

Played (PL) – Heavy visible wear or damage, but the card remains usable.

Poor (PO) – Significant damage, alteration or wear.

Foil cards are assessed particularly carefully for scratches, creasing and clouding, as these defects are more visible on foil surfaces. Damage such as bends, water damage and altered/inked borders can significantly reduce a card’s grade.

Condition is selected per card variant. If condition is important to your purchase, please check the selected variant before adding it to your basket.

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