Small World

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Sale price£39.95 Regular price£46.99



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Description

Welcome to Small World, more people than space, so all that can happen now is rivalry for control of what little there is.

Within Small World there are 14 different races and 20 different powers. At the start of the game, each player will choose a random combination of race and power allowing different changes to the game and a different amount of race tokens. Each round a player will claim territory with their race tokens and score points based on how many they have conquered.

Eventually, each player will run out of race tokens and will have no choice but to send their race into decline, they will no longer be able to expand their influence across Small World (Unless you are the Ghouls!) and on their next turn they will choose a new random combination of race and power to conquer more lands and gain more points.

A game of Small World takes place over a set number of rounds based the number of players in the game. (Even the board is different based on the number of players.)

The races are classic fantasy: Wizards, sorcerers, orcs, skeletons, ghouls, trolls, amazons, elves, dwarves . Others are not so classic, like the Ratmen and Tritons. Each race has their own power; the Amazons can conquer more with four additional race tokens, the Sorcerers can convert lone enemy race tokens to their cause and the Dwarves get a bonus victory point for each region with a mine they control.

Likewise, each power that can be combined with the races is unique. Alchemists gain extra points each turn, wealthy gain seven victory points when chosen, pillaging races gain an extra victory point for each region they conquer that already has other race tokens in them. Swamp races gain extra victory points from swamp regions they control.

Other powers include; Fortified, diplomat, commando, forest, spirit and more!

Will you be the diplomatic skeletons, the swamp elves, bivouacking ghouls or even the spirit humans the choices are yours, it's a World of (s)laughter after all!

Player Count: 2-5
Time: 40-90 Minutes
Age: 8+

Returns are accepted in line with our returns policy. Please review item condition carefully before ordering.

See our full policy here.

Orders are normally dispatched within 1 working day.

UK delivery via Royal Mail or DPD.

Free UK shipping on orders over £65.

Click & Collect is available.

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We grade trading cards using the Cardmarket condition scale. Card grading is subjective, so minor differences in judgement can occur. 

Near Mint (NM) – Very clean condition with little to no visible wear.

Excellent (EX) – Light signs of handling or minor edge/surface wear.

Good (GD) – Noticeable wear, but still generally presentable and playable.

Light Played (LP) – Clear signs of regular play, such as edge wear, surface marks or small imperfections.

Played (PL) – Heavy visible wear or damage, but the card remains usable.

Poor (PO) – Significant damage, alteration or wear.

Foil cards are assessed particularly carefully for scratches, creasing and clouding, as these defects are more visible on foil surfaces. Damage such as bends, water damage and altered/inked borders can significantly reduce a card’s grade.

Condition is selected per card variant. If condition is important to your purchase, please check the selected variant before adding it to your basket.

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