Returns are accepted in line with our returns policy. Please review item condition carefully before ordering.
Description
1 per customer due to limited stock.
On the industrial world of Garranox, crazed doomsday cults stalk the shadows and create an atmosphere of palpable dread. Deep beneath the city of Saint Meryn’s Heart lies a dark power, and the Night Lords have released a Murderwing into this crucible of terror to hunt and butcher its inhabitants as they attempt to find the source of this malefic energy. Standing against them are the witch-hunting Celestian Insidiants, Adepta Sororitas dedicated to the destruction of psykers, who use their talents to follow the trail of the Night Lords.
Kill Team: Shadowhunt plunges you into this whirling melee of murder and faith, providing you with two full kill teams and an 88-page Shadowhunt Dossier. This volume contains rules for the Descent killzone, which lets you divide your battlefields into upper and lower layers, plus Joint Ops and Adversary Ops Shadowhunt mission packs with rules for new co-op and competitive games. The box also includes upper and lower Descent killzone game boards for use in the new mission packs, Adepta Sororitas and Chaos Space Marines transfer sheets, plus all the datacards and tokens you need to play both new teams.
The Murderwing are a six-man strong team dedicated to the thrill of the hunt. Their jump packs afford them fantastic mobility, all the better to find oblique angles to descend on their terrified prey from. The Celestian Insidiants prefer their feet planted firmly on the ground, a team of nine operatives armed with anti-psyker weaponry and the skills to track down even the most covert and evasive of foes.
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We grade trading cards using the Cardmarket condition scale. Card grading is subjective, so minor differences in judgement can occur.
Near Mint (NM) – Very clean condition with little to no visible wear.
Excellent (EX) – Light signs of handling or minor edge/surface wear.
Good (GD) – Noticeable wear, but still generally presentable and playable.
Light Played (LP) – Clear signs of regular play, such as edge wear, surface marks or small imperfections.
Played (PL) – Heavy visible wear or damage, but the card remains usable.
Poor (PO) – Significant damage, alteration or wear.
Foil cards are assessed particularly carefully for scratches, creasing and clouding, as these defects are more visible on foil surfaces. Damage such as bends, water damage and altered/inked borders can significantly reduce a card’s grade.
Condition is selected per card variant. If condition is important to your purchase, please check the selected variant before adding it to your basket.

