Returns are accepted in line with our returns policy. Please review item condition carefully before ordering.
Description
The mysterious Cult Mechanicum of the 31st Millennium march to war armed with esoteric and arcane science, hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their Tech-Priest overlords. The Lords of Mars command the technology that shaped the Imperium and, as the Horus Heresy consumes the galaxy, wield their arsenal for both Loyalist and Traitor causes.
This book is an essential guide for anyone who wants to command Mechanicum armies in Warhammer: The Horus Heresy. It contains all of the rules you need to field the various deadly and esoteric machines and troops of the Taghmata Omnissiah, whether they are loyal to the Emperor or the Warmaster. This book also includes full details of the war engines and tactics of the Titan Maniples and the Questoris Households, as well as the rules needed to represent them on the battlefield.
Inside this 152-page hardback book, you'll find:
– Rules and unit profiles covering every unit, weapon, and piece of wargear available to the Taghmata Mechanicum, Titan Maniples, and Knight Houses in Warhammer: The Horus Heresy
– Warlord Traits, a unique Reaction, Cybertheurgy, and Orders of High Techno-arcana for bringing the esoteric abilities of the Mechanicum to the tabletop
– Rules for fielding two Divisio Tactica: the Titan Legions and the Questoris Households
– Profiles for three unique characters – Calleb Decima Invictus for Loyalists, and Archmagos Draykavac and Archmagos Anacharis Scoria for Traitors
– A visual showcase for a variety of Mechanicum forces, containing heraldry markings, iconography, colour schemes for infantry and vehicles, and a small gallery of stunning photography
In order to use the contents of this book, you will require a copy of the Warhammer: The Horus Heresy - Age of Darkness Rulebook.
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We grade trading cards using the Cardmarket condition scale. Card grading is subjective, so minor differences in judgement can occur.
Near Mint (NM) – Very clean condition with little to no visible wear.
Excellent (EX) – Light signs of handling or minor edge/surface wear.
Good (GD) – Noticeable wear, but still generally presentable and playable.
Light Played (LP) – Clear signs of regular play, such as edge wear, surface marks or small imperfections.
Played (PL) – Heavy visible wear or damage, but the card remains usable.
Poor (PO) – Significant damage, alteration or wear.
Foil cards are assessed particularly carefully for scratches, creasing and clouding, as these defects are more visible on foil surfaces. Damage such as bends, water damage and altered/inked borders can significantly reduce a card’s grade.
Condition is selected per card variant. If condition is important to your purchase, please check the selected variant before adding it to your basket.

