During a game of Carcassonne, players are faced with decisions like: 'Is it really worth putting my last meeple there?' or 'Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?' Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
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