Returns are accepted in line with our returns policy. Please review item condition carefully before ordering.
Description
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.
Orders are normally dispatched within 1 working day.
UK delivery via Royal Mail or DPD.
Free UK shipping on orders over £65.
Click & Collect is available.
Got miniatures you'd like to sell. Get in touch here.
Got cards you'd like to sell. Get in touch here.
We grade trading cards using the Cardmarket condition scale. Card grading is subjective, so minor differences in judgement can occur.
Near Mint (NM) – Very clean condition with little to no visible wear.
Excellent (EX) – Light signs of handling or minor edge/surface wear.
Good (GD) – Noticeable wear, but still generally presentable and playable.
Light Played (LP) – Clear signs of regular play, such as edge wear, surface marks or small imperfections.
Played (PL) – Heavy visible wear or damage, but the card remains usable.
Poor (PO) – Significant damage, alteration or wear.
Foil cards are assessed particularly carefully for scratches, creasing and clouding, as these defects are more visible on foil surfaces. Damage such as bends, water damage and altered/inked borders can significantly reduce a card’s grade.
Condition is selected per card variant. If condition is important to your purchase, please check the selected variant before adding it to your basket.



